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Games Like Call of Duty

Updated June 2026 · data via IGDB

Call of Duty (2003) earned its place in shooter history by making World War II feel lived-in and immediate: tight linear missions across three Allied perspectives, AI squadmates who shout, flank, and draw fire alongside you, and iron-sight aiming that gave every rifle a sense of real weight. It was less about mechanical freedom and more about the controlled drama of being inside a historically grounded firefight.

When fans look for games like the original Call of Duty, they are really searching for two things: the WWII historical authenticity — period weapons, European theater locations, multiple national campaigns — and the squad-supported linear FPS campaign feel, where you are never alone and the mission itself drives every moment. Both criteria matter; only games that hit at least one of them strongly earn a place here.

Top pick: The single closest pick is Medal of Honor: Allied Assault (in the additional list) — it was literally made by the team who then founded Infinity Ward and created CoD 2003, sharing nearly identical design philosophy, mission structure, and WWII European setting, making it not so much a similar game as the direct blueprint; for candidates already in the pool, Call of Duty 2 is the answer, refining every system of the original while keeping the WWII squad campaign intact.

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24 games like Call of Duty

Medal of Honor: Allied Assault cover96%

Medal of Honor: Allied Assault 2002

Allied Assault was made by the team that became Infinity Ward and is the direct ancestor of CoD 2003 — WWII European theater FPS with D-Day, North Africa, and French campaigns backed by scripted squad combat. It is arguably the same game with a different title.

  • Key difference: Slightly older engine; no Soviet campaign perspective.
  • Best for: Anyone who wants CoD 2003's literal design predecessor.
  • Skip if: You need modern visuals; it is 2002 engine through and through.
PC
Call of Duty 2 cover95%

Call of Duty 2 2005

Call of Duty 2 is a direct evolution of the original formula — WWII campaigns across British, American, and Soviet perspectives with the same squad-pushed, mission-to-mission pacing. It replaces medkits with a regenerating health system but otherwise feels like the same game refined.

  • Key difference: Regenerating health replaces medkit pickups entirely.
  • Best for: Anyone who finished the original and wants more immediately.
  • Skip if: You disliked the health system change from the original.
PCXbox
Call of Duty: United Offensive cover92%💎 Gem

Call of Duty: United Offensive 2004

United Offensive is an official expansion to CoD 2003 built on the same engine, adding new American, British, and Soviet missions plus tank and vehicle segments. It feels like an extension of the base game's campaign with slightly larger-scale battles.

  • Key difference: Adds vehicle-driving segments and larger multiplayer modes.
  • Best for: Players who want more of the exact same game.
  • Skip if: You want a full standalone experience with a new story.
PC
Call of Duty: World at War cover88%

Call of Duty: World at War 2008

World at War returns the series to WWII, covering the Pacific and Eastern Front with the same squad-supported linear campaign structure and authentic period weapons. It features a notably darker tone with graphic violence and co-op support.

  • Key difference: Pacific and Eastern Front focus instead of European theater.
  • Best for: Fans who want WWII CoD with a grittier, harder edge.
  • Skip if: You prefer lighter tone and purely solo campaigns.
PlayStationPCXbox
Brothers in Arms: Road to Hill 30 cover88%

Brothers in Arms: Road to Hill 30 2005

Brothers in Arms is a WWII FPS that makes squad tactics mandatory — the player must use suppression and flanking maneuvers with their squad to advance, based on real 101st Airborne operations in Normandy. Its authenticity and squad dependency are unmatched.

  • Key difference: Squad tactics are mandatory mechanics, not passive AI support.
  • Best for: CoD fans who want deeper, slower tactical WWII squad play.
  • Skip if: You want fast run-and-gun over methodical cover tactics.
XboxNintendoPCPlayStation
Call of Duty 4: Modern Warfare cover85%

Call of Duty 4: Modern Warfare 2007

Call of Duty 4 keeps the exact same squad-supported linear campaign structure and cinematic military storytelling of the original but shifts to a modern-day setting with contemporary firearms. It is widely considered one of the best in the series.

  • Key difference: Modern conflict replaces World War II entirely.
  • Best for: Original CoD fans ready to leave WWII behind.
  • Skip if: WWII authenticity is the core appeal for you.
PlayStationPCXbox
Battlefield 1942 cover82%

Battlefield 1942 2002

Battlefield 1942 is a WWII FPS set across the same European and Pacific theaters, with period-authentic infantry combat and heavy use of jeeps, tanks, and aircraft. While multiplayer-focused, its tone and setting match CoD 2003 very closely.

  • Key difference: Multiplayer-first design with vehicles dominating combat.
  • Best for: WWII fans who want combined-arms scale over tight infantry missions.
  • Skip if: You only play solo campaigns and hate vehicle sections.
PC
Medal of Honor: Pacific Assault cover82%💎 Gem

Medal of Honor: Pacific Assault 2004

Medal of Honor: Pacific Assault is a linear WWII FPS campaign following a Marine from Pearl Harbor to Guadalcanal, with a squad of AI companions who fight alongside the player — the closest spiritual relative to CoD 2003 outside the series itself.

  • Key difference: Focuses entirely on the Pacific theater, not Europe.
  • Best for: CoD 2003 fans who want a rival WWII studio's take.
  • Skip if: You need high production values; it shows its age.
PC
Brothers in Arms: Hell's Highway cover82%

Brothers in Arms: Hell's Highway 2008

Hell's Highway covers Operation Market Garden with full squad-order mechanics, cover systems, and authentic Dutch theater environments. It refines Road to Hill 30 with better graphics and a more cinematic story presentation.

  • Key difference: Cover system and squad orders replace reactive AI companions.
  • Best for: Players wanting the most realistic WWII squad FPS available.
  • Skip if: You dislike slow pacing and tactical setup between engagements.
PlayStationPCXbox
Call of Duty 3 cover80%

Call of Duty 3 2006

Call of Duty 3 continues the WWII European campaign formula with multiple Allied national perspectives and squad-supported infantry firefights. It was console-exclusive and uses quick-time events in close combat, but the core loop is unchanged.

  • Key difference: Console-exclusive origin; adds QTEs in melee moments.
  • Best for: Players who want one more traditional CoD WWII game.
  • Skip if: You want a PC-native feel; it was never ported to PC.
XboxPlayStationNintendo
Medal of Honor: Airborne cover78%

Medal of Honor: Airborne 2007

Medal of Honor: Airborne drops the player into WWII missions via parachute landing, with authentic period weapons and European theater campaigns. Unlike CoD it allows open-ended entry points into each level rather than a fixed linear path.

  • Key difference: Open landing zones give slight mission sandbox structure.
  • Best for: Players who want WWII shooting with a little more freedom.
  • Skip if: You strongly prefer purely scripted linear missions.
PlayStationPCXbox
Call of Duty: Modern Warfare 2 cover76%

Call of Duty: Modern Warfare 2 2009

Modern Warfare 2 follows the same cinematic, squad-narrative FPS campaign formula as the original CoD and raises set-piece spectacle to the series' peak. Missions are short, punchy, and presented from multiple military perspectives.

  • Key difference: Modern setting and over-the-top blockbuster tone.
  • Best for: Players who want CoD's structure at its most cinematic.
  • Skip if: Historical accuracy and grounded warfare are the draw.
PlayStationPCXbox
Call of Duty: Black Ops cover76%

Call of Duty: Black Ops 2010

Black Ops blends Cold War history with CoD's signature linear campaign pacing, covering Vietnam, Cuba, and the USSR through squad firefights and scripted set-pieces. The historical framing gives it a period authenticity somewhat related to the original.

  • Key difference: Spy-thriller Cold War narrative replaces WWII.
  • Best for: Players who like historical settings beyond just WWII.
  • Skip if: You dislike narrative twists and unreliable narrators.
PlayStationPCXbox
Battlefield 2 cover74%

Battlefield 2 2005

Battlefield 2 is a military FPS with team-based infantry combat across modern conflict zones, emphasizing coordinated squad play and authentic weapons handling. Its pace and squad reliance echo CoD 2003's AI-companion dynamic in multiplayer form.

  • Key difference: Purely online multiplayer with no single-player campaign.
  • Best for: CoD fans who want its squad emphasis in competitive play.
  • Skip if: You need a single-player story-driven campaign.
PC
Wolfenstein: The New Order cover72%

Wolfenstein: The New Order 2014

Wolfenstein: The New Order is a story-driven linear FPS set in an alternate 1960s where the Nazis won WWII, with authentic-feeling period and retrofuturistic weapons. Its tight corridor gunplay and mission structure share DNA with the original CoD.

  • Key difference: Alternate-history sci-fi tone, not authentic WWII.
  • Best for: CoD fans who want strong FPS story with a Nazi-fighting theme.
  • Skip if: Historical realism is essential to your enjoyment.
PlayStationPCXbox
Return to Castle Wolfenstein cover71%

Return to Castle Wolfenstein 2001

Return to Castle Wolfenstein is a WWII FPS that mixes authentic period weapons and German military settings with supernatural elements. Its linear mission design and enemy AI feel close to CoD 2003's pace, though the tone is more pulpy.

  • Key difference: Occult/supernatural enemies alongside regular Wehrmacht soldiers.
  • Best for: WWII FPS fans who don't mind B-movie horror elements.
  • Skip if: You want pure historical authenticity with no fantasy.
XboxPCPlayStation
Half-Life 2 cover70%

Half-Life 2 2004

Half-Life 2 is a linear, story-driven FPS where AI companions fight alongside the player through a campaign of varied set-pieces — the same structural DNA as CoD 2003, though in a sci-fi setting. Its shooting mechanics and pacing feel directly comparable.

  • Key difference: Sci-fi dystopian setting, zero historical WWII context.
  • Best for: Players who want the linear FPS campaign feel elevated to art.
  • Skip if: You only want military/historical shooters.
XboxPlayStationPCMobile
Battlefield: Bad Company cover70%💎 Gem

Battlefield: Bad Company 2008

Battlefield: Bad Company is a linear military FPS campaign with a small squad of AI characters supporting the player through destructible-environment combat. Its warmth, squad banter, and mission-to-mission structure echo CoD's single-player feel.

  • Key difference: Destructible environments and humorous squad tone.
  • Best for: CoD fans wanting a story campaign with personality and destruction.
  • Skip if: You prefer serious, grim war tone over comedy.
PlayStationXbox
Freedom Fighters cover68%💎 Gem

Freedom Fighters 2003

Freedom Fighters is a squad-based third-person shooter where the player commands up to a dozen AI fighters through linear urban combat missions in an alternate-history Soviet-occupied New York. The squad command feel mirrors CoD 2003's AI teamwork strongly.

  • Key difference: Third-person and player actively commands squad members.
  • Best for: CoD fans who want direct squad control in combat.
  • Skip if: First-person perspective is non-negotiable for you.
XboxNintendoPCPlayStation
Black cover65%💎 Gem

Black 2006

Black is a short, pure-action linear FPS from Criterion with a fetish for destruction and gunfeel — every weapon roars and environments crumble convincingly. Its mission-by-mission campaign and authentic firearms feel share CoD's mechanical roots.

  • Key difference: Modern setting, very short campaign (6–8 hours), no WWII.
  • Best for: Players who want a pure refined FPS gunplay experience.
  • Skip if: You want historical context and narrative weight.
XboxPlayStation
Sniper Elite V2 cover65%

Sniper Elite V2 2012

Sniper Elite V2 is a WWII third-person tactical shooter focused on authentic ballistics and stealth elimination across European theater missions. Its WWII setting, period weapons, and mission-based structure share contextual ground with CoD 2003.

  • Key difference: Third-person stealth/sniper focus, not run-and-gun FPS.
  • Best for: WWII fans who want deliberate sniping over frontline assault.
  • Skip if: You want constant squad firefights at infantry pace.
PlayStationPCNintendoXbox
Star Wars: Republic Commando cover65%💎 Gem

Star Wars: Republic Commando 2005

Star Wars: Republic Commando is a linear squad-based FPS where the player leads a four-man clone trooper unit through tightly scripted missions, commanding squadmates to breach doors, take positions, and revive each other — the closest structural match to CoD 2003's AI-supported combat in sci-fi form.

  • Key difference: Star Wars sci-fi setting, player actively orders squad members.
  • Best for: CoD fans who want squad FPS with direct command mechanics.
  • Skip if: You need real-world warfare, not sci-fi fantasy.
XboxPlayStationPCNintendo
Battlefield 3 cover65%

Battlefield 3 2011

Battlefield 3 is a military FPS with a linear story campaign following soldiers across multiple global theaters, backed by a squad. Its authentic modern weapons and mission pacing share CoD's structural approach though with a more cinematic bombast.

  • Key difference: Modern warfare setting and largely multiplayer-focused design.
  • Best for: CoD campaign fans who also want deep online multiplayer.
  • Skip if: You want exclusively WWII historical content.
PlayStationPCXbox
F.E.A.R. cover62%

F.E.A.R. 2005

F.E.A.R. is a linear FPS with exceptional AI enemies that flank, use cover, and call out positions in ways that genuinely challenge the player — the most mechanically sophisticated enemy soldiers in any 2005 FPS. Horror elements are secondary to gunfight craft.

  • Key difference: Supernatural horror overlay on an otherwise pure gunfight game.
  • Best for: CoD fans who want smarter, harder enemies in linear FPS.
  • Skip if: You strongly dislike horror jump-scares mixed into shooting.
PC

At a glance

GameMatchShared DNABiggest differencePlatforms
Medal of Honor: Allied Assault96%Shooter, ActionSlightly older engine; no Soviet campaign perspective.PC
Call of Duty 295%Shooter, ActionRegenerating health replaces medkit pickups entirely.PC, Xbox
Call of Duty: United Offensive92%Shooter, ActionAdds vehicle-driving segments and larger multiplayer modes.PC
Call of Duty: World at War88%Shooter, ActionPacific and Eastern Front focus instead of European theater.PlayStation, PC, Xbox
Brothers in Arms: Road to Hill 3088%Shooter, ActionSquad tactics are mandatory mechanics, not passive AI support.Xbox, Nintendo, PC, PlayStation
Call of Duty 4: Modern Warfare85%Shooter, ActionModern conflict replaces World War II entirely.PlayStation, PC, Xbox
Battlefield 194282%Shooter, ActionMultiplayer-first design with vehicles dominating combat.PC
Medal of Honor: Pacific Assault82%Shooter, ActionFocuses entirely on the Pacific theater, not Europe.PC
Brothers in Arms: Hell's Highway82%Shooter, ActionCover system and squad orders replace reactive AI companions.PlayStation, PC, Xbox
Call of Duty 380%Shooter, ActionConsole-exclusive origin; adds QTEs in melee moments.Xbox, PlayStation, Nintendo
Medal of Honor: Airborne78%Shooter, ActionOpen landing zones give slight mission sandbox structure.PlayStation, PC, Xbox
Call of Duty: Modern Warfare 276%Shooter, ActionModern setting and over-the-top blockbuster tone.PlayStation, PC, Xbox
Call of Duty: Black Ops76%Shooter, ActionSpy-thriller Cold War narrative replaces WWII.PlayStation, PC, Xbox
Battlefield 274%Shooter, ActionPurely online multiplayer with no single-player campaign.PC
Wolfenstein: The New Order72%Shooter, ActionAlternate-history sci-fi tone, not authentic WWII.PlayStation, PC, Xbox

What makes a game feel like Call of Duty (2003)?

Three elements define the original CoD's feel: a linear scripted campaign that controls pacing tightly, AI squadmates who actively participate in combat rather than standing idle, and historical WWII authenticity in weapons, uniforms, and theaters of operation. Games that hit all three — like Call of Duty 2 and Medal of Honor: Pacific Assault — are the truest successors. Games that hit the squad-linear FPS structure in a different setting, like Brothers in Arms: Road to Hill 30 or Half-Life 2, scratch a related itch even without the WWII context.

Iron-sight aiming — which CoD 2003 helped popularize in console FPS — is another key element. Titles like Brothers in Arms and Wolfenstein: The New Order preserved this grounded approach to gunplay instead of drifting toward the arcade snap-aim of later shooters.

Best WWII-specific alternatives to the original Call of Duty

Battlefield 1942 is the most comparable WWII FPS from the same era, covering the European and Pacific theaters with authentic infantry weapons and the same wartime chaos — though it leans into multiplayer and vehicles rather than scripted squad campaigns. Medal of Honor: Allied Assault (not in the candidate pool but listed in additional picks) is arguably the must-play companion piece, sharing the same design DNA since its developers became Infinity Ward. Call of Duty: United Offensive and Call of Duty: World at War extend the WWII campaign experience within the same series.

For a slower, more deliberate take on WWII squad combat, Brothers in Arms: Road to Hill 30 turns the AI teamwork from CoD into a mandatory tactical system — suppression and flanking are how you win every engagement, not just scripted moments.

If you want squad FPS beyond WWII

Call of Duty 4: Modern Warfare transplants the exact same linear cinematic campaign structure into a modern setting and remains one of the tightest FPS campaigns ever made. Star Wars: Republic Commando is a hidden gem that takes the squad-supported FPS concept furthest mechanically — your three AI squadmates each have roles you actively direct, making teamwork feel less scripted and more systemic than CoD's passive support. Battlefield: Bad Company offers a warm, character-driven military FPS campaign with squad banter and destructible environments that give the firefights a chaotic energy similar to CoD's best moments.

More games to explore

Frequently asked questions

Is Call of Duty (2003) still worth playing today?

Yes, especially for WWII FPS history buffs. Its 15–20 hour multi-perspective campaign holds up in pacing and atmosphere, though the health-medkit system and aged visuals mark it clearly as a product of its era. Playing it alongside Medal of Honor: Allied Assault shows exactly how the genre evolved in a single year.

What is the most historically accurate game like Call of Duty (2003)?

Brothers in Arms: Road to Hill 30 is widely considered the most historically grounded WWII FPS — its missions are based on real 101st Airborne operations with specific maps and unit compositions drawn from after-action reports. Medal of Honor: Allied Assault's Omaha Beach sequence was also researched meticulously using Saving Private Ryan as a production reference.

Are there squad-based FPS games like Call of Duty where you command your teammates?

Yes — Brothers in Arms and Star Wars: Republic Commando both require the player to actively issue orders to squad members. Freedom Fighters takes it furthest, letting you recruit and command up to a dozen fighters. CoD 2003 itself uses passive AI support, so these titles feel like an active extension of that concept.

What came before Call of Duty (2003) that it was inspired by?

Medal of Honor: Allied Assault (2002) is the direct predecessor — its development team left EA, founded Infinity Ward, and made CoD using the same design philosophy. Before that, the Medal of Honor PS1 series (1999) and Return to Castle Wolfenstein (2001) established the WWII FPS template that both games refined.

Which Call of Duty game is most like the 2003 original?

Call of Duty: United Offensive (the 2004 expansion) is the most faithful continuation — same engine, same medkit health system, same multi-national campaign structure. Among standalone sequels, Call of Duty 2 is the closest, keeping the WWII setting and squad feel while refining the formula. Call of Duty 3 and World at War also return to WWII but with notably different production choices.